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<rss version="2.0">
<channel>
<title>bif's CGPortoflio Gallery</title>
<link>http://bif.cgsociety.org/gallery/</link>
<description>bif's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Ampritrite of the Sea</title>
	<link>http://bif.cgsociety.org/gallery/605532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208927560_small.jpg"><br><br>This is an image that kinda just happened.  The original plan was to create a photocomp of photos that I took at the beach the other day.  The goal was to create a Queen decorated in sea life, but I decided that the photo-comp wasn't going anywhere, so I decided to do a paint-over on the entire image.  I stuck with the Sea theme and did a paint-over aimed at a recreation of the Goddess of the Sea, Neptunes wife Ampritrite.  I liked the new direction and finished it out as it appears now.  It was only a one day project, so I may go back and make some changes at some point.  Any crits would be appreciated for a reworking.<br />
cheers.<br />
Edit:  I changed this one up a bit.  Added a lot more depth and rendered out a prettier face.]]>
	</description>
	<pubDate>Sat, 08 Mar 2008 00:12:37 +0000</pubDate>
	</item>
	<item>
	<title>Death of Rave(nudity)</title>
	<link>http://bif.cgsociety.org/gallery/593241</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1209106206_small.jpg"><br><br>This is a piece that I created, expressing the death of the rave scene in the US.  Every since the late 90's, rave parties have all but dissapeared.  I used to be pretty heavy into the scene.  The Capital Ballroom in D.C.'s southwest district used to be home to a number of different venues which I used to make it out to at least once a week.  A decade later, I am not the crazy partier that I used to be and this piece symbolizes for me the end of the scene as well as my own departing from the lifestyle.<br />
<br />
Hope you like, cheers.  Bif <br />
updated 3.8.08<br />
i fixed some of the colors and popped the focus a bit more.  I separated the bot from the background a bit more as well.]]>
	</description>
	<pubDate>Fri, 08 Feb 2008 01:01:45 +0000</pubDate>
	</item>
	<item>
	<title>Machinate Evolutionis</title>
	<link>http://bif.cgsociety.org/gallery/587618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208927769_small.jpg"><br><br>Hey guys,  <br />
Mechinate Evolutionis- <br />
3000 AD - Long after humans left Earth, our machines continued to thrive.  Now, nearly every planet within the Milky Way is covered with anti-bio matter.  &quot;Earth&quot;, along with Mars and Jupiter, now resemble a world more like its own prehistoric age.  The gaseous atmosphere, poisoned by our forefathers had no effect on the inorganic beings, and now their evolution has mimicked our own.  Like any self-functioning being, the thirst for energy and resources is constantly bringing change.  The machines began to expand their individual territories and reproduce, every version more capable than its predecessor.  Cold creatures that have taken on the characteristics of the most successful lifeforms ever to roam the planet, now forge and hunt within the wiry vines of the Binary Forests.  Mechanical root systems and towering satellite receptors bend, twist and fight for energy as foliage once did on the hot, wet planet we have long since abandoned.  These worlds are no longer our own.  All we can do is hope that there is a limit to their expansion, and that we can stay one planet ahead of them as they continue to dominate the universe.<br />
<br />
This is a concept based off of a thesis that I read online.  The idea that machines are evolving and will continue to do so, someday without the help of mankind.  Movies like Terminator and The Matrix delve into this concept as well, but I wanted to do something a little bit different.  I was a fan of, and inspired by the Beast Wars and Machine Wars series as well.  I thought this would be a good way to show homage and dive into a new twist at the same time.<br />
updated 3.8.08<br />
I added a little more atmosphere and depth as well as increasing the beams of light.]]>
	</description>
	<pubDate>Thu, 24 Jan 2008 02:25:58 +0000</pubDate>
	</item>
	<item>
	<title>Irish and Clover</title>
	<link>http://bif.cgsociety.org/gallery/619990</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1209106134_small.jpg"><br><br>Irish and Clover have been down on their luck.  Now, in America, they once again find themselves on the run.  Clover just wanted one diamond, but Irish had already begun cutting the green.  Now, he is looking forward to a different kind of ball and chain.<br />
<br />
&quot;Being a criminal just isn't as much fun as it used to be!&quot; <br />
<br />
Edit:made a few changes<br />
<br />
<br />
I had some extra time after work to get this done.  Worked on it for about eight nights and a weekend.  I was really having fun trying out some new and old photoshop techniques.  I ended up spending a lot more time on it than probably would have been necessary, but I learned what not to do in a few areas of my work flow.<br />
<br />
]]>
	</description>
	<pubDate>Sat, 12 Apr 2008 08:30:04 +0000</pubDate>
	</item>
	<item>
	<title>Mercy</title>
	<link>http://bif.cgsociety.org/gallery/581875</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208927992_small.jpg"><br><br>Made a few color changes and added a border and title.]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 03:36:57 +0000</pubDate>
	</item>
	<item>
	<title>Mervins Rooster</title>
	<link>http://bif.cgsociety.org/gallery/489565</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1191836638_small.jpg"><br><br>Last year I worked with Evil Eye Pictures to produce a commercial for a Mervyns California Thanksgiving Sale.  My end of the project entailed modeling, texturing, and rigging the bust of a rooster for digital replacement of a live roosters head.  I was given reference, shown below, of the real rooster, which was previously filmed on the commercial set.  I handed the assets off to Evil Eye for animation and comping and the commercial aired less than a week later.  This project had an extremely short deadline, just under two weeks, but ended up being a fun project anyway, with only a couple stressful days right before delivery.  I never saw the commercial when it aired and just recently got a copy of the final version.  Afterwards, I did a few of my own renders and designs.  <br />
Here is the link to the commercial...<br />
http://www.bfw3.com/images/3D%202006/MervynsRooster.mov<br />
<br />
Portrait of the Rooster Model<br />
http://www.bfw3.com/images/3D%202006/Rooster_Portrait_s.jpg<br />
Reference Shots<br />
http://www.bfw3.com/images/3D%202006/Rooster_Ref.jpg]]>
	</description>
	<pubDate>Wed, 25 Apr 2007 09:14:33 +0000</pubDate>
	</item>
	<item>
	<title>Billy Core</title>
	<link>http://bif.cgsociety.org/gallery/581881</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208928091_small.jpg"><br><br>Made a few color adjustment, added a border and title..]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 03:42:09 +0000</pubDate>
	</item>
	<item>
	<title>Old News</title>
	<link>http://bif.cgsociety.org/gallery/581878</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208928252_small.jpg"><br><br>I fixed some of the colors and put a title and border on the piece.]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 03:40:46 +0000</pubDate>
	</item>
	<item>
	<title>Ryu</title>
	<link>http://bif.cgsociety.org/gallery/485648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1191838542_small.jpg"><br><br>This is a character that I made while back.  An earlier image was in my gallery, but never posted to the forums.  Originally, the plan was to recreate the SF2 into, but that never ended up happening, so, I figured I would go ahead and show a few of the pics that had been put together.  Here are a few of the original renders, some toon and sss versions of the shaded model.  There are a few additional angles as well.  Hope you like!<br />
Follow the link below the pic for a larger image.<br />
These are 3 of 6 different renders that I comped together for the image above.<br />
<br />
http://www.bfw3.com/images/3D%202006/Ryu_Renders.jpg<br />
A few different angles.<br />
<br />
http://www.bfw3.com/images/3D%202006/Ryu_Rot.jpg<br />
This is a single toon shaded render with a little bit of ps post.<br />
http://www.bfw3.com/images/3D%202006/Ryu_Toon.jpg]]>
	</description>
	<pubDate>Sun, 15 Apr 2007 01:09:49 +0000</pubDate>
	</item>
	<item>
	<title>Immortal Throne Heroine- Titan Quest</title>
	<link>http://bif.cgsociety.org/gallery/475777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1176972604_small.jpg"><br><br>Hello all.  This is a character that I modeled for Iron Lore...about, a year ago.  Originally, I did the modeling and a little texturing.  Jessica Hook was the lead texture artist on this character, and Sergio Sykes, our trusty tech, rigged her up.  We ended up needing to cut the deadline short a few days at the request of Iron Lore.  This hurt Jess's schedule the most but she still managed to pull off a beautiful Hr full body nude texture of the character and our Shanghai Team created a color and spec pass for the armor. We then passed the assets over to Iron Lore, who is responsible for the original renders for their promotional adds.  <br />
Many months  later, three weeks ago, our project manager Davey Lei, discovered the Titan Quest: Immortal Throne Official Game Site was online.  <br />
http://titanquestgame.com/<br />
The game was released on the 6th of this month.<br />
The folks at Iron Lore kindly sent us the original poster size renders for our own promotional use.  I did a paint-over of the character  and added some background images from her armor design (and a screen shot from the game/photo comp for the waterfall image) for some of her more attractive poses and renders.  <br />
Anyway, this was a really fun project to be a part of and I am looking forward to checking out  the game.  Hope you enjoy!<br />
A few more pics with slightly different looks and styles.  Follow the link below the pic for a hr image.<br />
<img src="http://www.bfw3.com/images/3D%202006/IronLore_Pose2_s.jpg" border="0" alt="" /><br />
http://www.bfw3.com/images/3D%202006/IronLore_Pose2.jpg<br />
<img src="http://www.bfw3.com/images/3D%202006/IronLore_Comp_s.jpg" border="0" alt="" /><br />
http://www.bfw3.com/images/3D%202006/IronLore_Comp.jpg<br />
This next pic was put together by the Iron Lore team.  It is the box cover for Immortal Throne, I believe.  I thought they did a good job of exposing all of the characters T and Assets in this one.  Sorry, about that one, that was just bad.  Seriously though, I think it came out pretty cool. <img src="http://www.bfw3.com/images/3D%202006/IronLore_Boxcover_s.jpg" border="0" alt="" /><br />
http://www.bfw3.com/images/3D%202006/IronLore_Boxcover.jpg]]>
	</description>
	<pubDate>Mon, 19 Mar 2007 06:29:54 +0000</pubDate>
	</item>
	<item>
	<title>Samuri</title>
	<link>http://bif.cgsociety.org/gallery/485653</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1176601316_small.jpg"><br><br>This is the same Samuri from the Illustration titled &quot;Eclipse&quot;.  I wanted to make a  photoreal version of the character.  I used GI and Image Based Lighting along with a photocomp for the background.  I wish I had gone with another pose, but I am happy with the final results.  ]]>
	</description>
	<pubDate>Sun, 15 Apr 2007 01:41:59 +0000</pubDate>
	</item>
	<item>
	<title>Swamp Troll</title>
	<link>http://bif.cgsociety.org/gallery/375793</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1176980719_small.jpg"><br><br>This is a photoshop-ed render of a model that I created when Z-Brush 2 was first released.  <br />
<br />
The base Maya model is a 9000 poly Sub D mesh.  An Ambient Occlusion render as well and a lit scene with shadows was used as a base in Photoshop.  All of the texture and coloring was done in PS.<br />
<br />
<img src="http://www.bfw3.com/images/3D%202004-05/Troll_Renders_03.jpg" border="0" alt="" /><br />
http://www.bfw3.com/images/3D%202004-05/Troll_Renders_02.jpg]]>
	</description>
	<pubDate>Fri, 30 Jun 2006 05:37:37 +0000</pubDate>
	</item>
	<item>
	<title>Kraken</title>
	<link>http://bif.cgsociety.org/gallery/586103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1200792735_small.jpg"><br><br>Here is the model of the Kraken for Disney's POC Online.  Larger tentacles were modeled for the limbs that attack the boats.  The game used low poly characters and painted diffuse maps.  I brought the model into ZBrush displaced the geo with an alpha map based on the texture and rendered out a few material to make a quick comp.]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 01:32:34 +0000</pubDate>
	</item>
	<item>
	<title>Adrian</title>
	<link>http://bif.cgsociety.org/gallery/390884</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1176977958_small.jpg"><br><br>This is a character that we have been developing at Massive Black.  He is from  Marko Djurdjevic's DeGenesis, which is now a Massive Black IP.  He is a primary player in one of the many projects that we all hope to one day be able to fully realize.<br />
<br />
<img src="http://www.bfw3.com/images/3D%202004-05/Adrian_Renders_01.jpg" border="0" alt="" /><br />
<img src="http://www.bfw3.com/images/3D%202004-05/Adrian_Renders_02.jpg" border="0" alt="" /><br />
http://www.bfw3.com/images/3D%202004-05/Adrian_Renders_03.jpg<br />
http://www.bfw3.com/images/3D%202004-05/Spreitzer.jpg]]>
	</description>
	<pubDate>Tue, 08 Aug 2006 08:20:48 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush Head</title>
	<link>http://bif.cgsociety.org/gallery/586531</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1200912599_small.jpg"><br><br>Here is a head that I made in ZB a while back.  Rendered in ZB3 and comped zb materials in photoshop]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 10:50:35 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush Head</title>
	<link>http://bif.cgsociety.org/gallery/586533</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1200912841_small.jpg"><br><br>Here is a head comped in ps with material renders from zb3. ]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 10:54:47 +0000</pubDate>
	</item>
	<item>
	<title>Zbrush Head</title>
	<link>http://bif.cgsociety.org/gallery/586532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1200912729_small.jpg"><br><br>Another old zb model rendered in zb3.  Comped in photoshop.  ]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 10:52:52 +0000</pubDate>
	</item>
	<item>
	<title>Vampire</title>
	<link>http://bif.cgsociety.org/gallery/572579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1198182774_small.jpg"><br><br>WIP...Here is the start to my vampire.]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 11:09:03 +0000</pubDate>
	</item>
	<item>
	<title>Abominable</title>
	<link>http://bif.cgsociety.org/gallery/572578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1198182748_small.jpg"><br><br>WIP...Here is my Abominable Snowman.]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 11:08:01 +0000</pubDate>
	</item>
	<item>
	<title>Cyclops</title>
	<link>http://bif.cgsociety.org/gallery/575265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1198182845_small.jpg"><br><br>WIP of cyclops, haven't worked on this one is a few weeks, but hope to get back to it soon...]]>
	</description>
	<pubDate>Thu, 20 Dec 2007 20:34:08 +0000</pubDate>
	</item>
	<item>
	<title>Frank</title>
	<link>http://bif.cgsociety.org/gallery/572577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1198182725_small.jpg"><br><br>WIP...been working on a few busts.  Here is the start to my Frankenstein monster.]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 11:06:37 +0000</pubDate>
	</item>
	<item>
	<title>Twins</title>
	<link>http://bif.cgsociety.org/gallery/462086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208928323_small.jpg"><br><br>Just goofing around with some design stuff.  I really need to get off of the &quot;white background trip&quot; that I am on.  Oh well, its just a phase.]]>
	</description>
	<pubDate>Sat, 10 Feb 2007 11:45:34 +0000</pubDate>
	</item>
	<item>
	<title>Dying Cowboy</title>
	<link>http://bif.cgsociety.org/gallery/454660</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1169530591_small.jpg"><br><br>This starting as one of many doodles and I ended up rendering it all out in ps.  I had fun with this one.  Hope you like it.]]>
	</description>
	<pubDate>Tue, 23 Jan 2007 05:36:34 +0000</pubDate>
	</item>
	<item>
	<title>Baddies-quick concepts</title>
	<link>http://bif.cgsociety.org/gallery/587616</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1201140926_small.jpg"><br><br>I was just sketching the other day and whipped up these guys.  Kinda rough pre-viz concepts.  Might take them further...doubt it.]]>
	</description>
	<pubDate>Thu, 24 Jan 2008 02:15:59 +0000</pubDate>
	</item>
	<item>
	<title>Decepticon Sketches</title>
	<link>http://bif.cgsociety.org/gallery/586196</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1200819494_small.jpg"><br><br>Here are a few evil bots that i sketched early last year.  Never got around to cleaning the up and coloring.]]>
	</description>
	<pubDate>Sun, 20 Jan 2008 08:58:41 +0000</pubDate>
	</item>
	<item>
	<title>Crash Landing</title>
	<link>http://bif.cgsociety.org/gallery/454664</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208929307_small.jpg"><br><br>Went pretty crazy over the holidays. I got quite a bit of ps painting in.  I was really enjoying the stylization that I was  getting with this one, so I took it to completion.  I would like to do a few more characters in this style.<br />
<br />
Hope you enjoy.]]>
	</description>
	<pubDate>Tue, 23 Jan 2007 05:48:12 +0000</pubDate>
	</item>
	<item>
	<title>Original Player</title>
	<link>http://bif.cgsociety.org/gallery/466796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1208928486_small.jpg"><br><br>I was doodling the other day and drew up a bunch of sketches.  I went ahead and rendered this one out, but the whole time I felt like I had seen an image similiar to this one before.  Elvis with the deep backward lean...anyone.  If you know what I am talking about let me know.  <br />
Anyway, I painted this one in PS in about two nights, after work, and spent a third night coloring and cleaning it up.]]>
	</description>
	<pubDate>Fri, 23 Feb 2007 10:38:06 +0000</pubDate>
	</item>
	<item>
	<title>Gen of the Genitorturers</title>
	<link>http://bif.cgsociety.org/gallery/390896</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1179489691_small.jpg"><br><br>This is a model that originally had the head of Gen, of the hardcore death-sex rock band the Genitorturers.  I created a fully animatable version of her for a Bike Week DVD profiling the crazy nonsense that goes on in Daytona Beach, Fl once a year.  She was supposed to host the DVD.  The clips that I saw  had her riding her motorcyle during the opening and closing segments.  I have not seen the whole video though.<br />
<br />
Maya Model<br />
<img src="http://www.bfw3.com/images/3D%202004-05/Gen_Model.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 08 Aug 2006 09:13:11 +0000</pubDate>
	</item>
	<item>
	<title>The Rat King</title>
	<link>http://bif.cgsociety.org/gallery/581876</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/230528/230528_1199849947_small.jpg"><br><br>Made a few colors adjustments, sharpened and blurred as well as a border and title..00..]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 03:39:09 +0000</pubDate>
	</item>
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